The eSports sector stands and falls with the streaming of content on various digital platforms. Despite this overwhelming market importance and the growing economic relevance of the streaming sector, the behavior of publishers has not yet been subjected to unfair competition law scrutiny.
In Part I of his articles in SpoPrax, a German journal dedicated to (e)Sports law, Fabian Ziermann illustrates how the eSports streaming market functions, identifies relevant market stakeholders and begins to examine potentially problematic market conduct by League of Legends publisher Riot Games under German unfair competition law.